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RenderMan高级渲染技巧视频教程 - Physically Plausible Shading in RenderMan Studio
昨天 23:23 上传
物理上合理的阴影,我们有一个系统的新的灯光和阴影,工作非常紧密地结合在一起,使用光线追踪?材料的物理性质。新的RenderMan Studio是基于物理的灯光和阴影的方法,重要性采样环境灯配套原拍摄HDR的,和一整套的基于物理的着色器,支持这些灯,包括通用材质,玻璃和磨砂。
With Physically Plausible Shading, we have a system of new lights and shaders that work very tightly together using raytracing ?and physical properties of materials. New to RenderMan Studio are physically based area lights and shadowing methods, importance-sampled environment lights supporting fully raw captured HDR's, and a whole sUIte of physically based shaders that support these lights, including the general-purpose shader, glass, and matte.
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