影视动画视频教程
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综合流程 |
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Maya ZBrush Nuke Mari Maya Topogun ZBrush Nuke |
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英文+无字幕 |
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Digital Tutors - Transforming Robot Production Pipeline Complete Series
With this highly-requested series of tutorials, we will take an in-depth look at the entire production pipeline for creating a transforming robot effect using industry-standard CG software. This process was created by bringing together our top designers, illustrators, modelers, texturers, riggers, animators, lighting and rendering artists and compositors to focus on the specific hurdles and production decisions that goes into each step of creating a transforming robot shot. You will get a look at the entire production pipeline from the conceptual phase through the composition of the final shot. This series is intended for intermediate to advanced artists and a strong understanding of your preferred choice of software in the various steps of the pipeline is highly encouraged. This series is specifically created to have the techniques be applicable to any industry-standard CG software. If a certain step in the pipeline, software or an equivalent application in the pipeline is new to you, check out our Beginner Guide and Introduction courses to quickly get up to speed before beginning.
01 Transforming Robot Production Pipeline Volume 1: Concept and Design
9 tutorials | 1 hrs. 39 min. | March 1, 2012 | Author: Eddie Russell
Software used: Photoshop CS5
/http://www.digitaltutors.com/11/training.php?pid=646
In this tutorial we will learn about the process of creating concept art for a transforming robot within a production pipeline. To get started, you should know that this course will focus on providing you with a high level glimpse at my thought process in designing our robot. While we will not focus on painting every brush stroke, I will be walking you through each step, demonstrating techniques as well as providing insight into the process. First, we will jump in and knock out some quick silhouette options to establish our robots form and pose. After spending some time roughing in possible details for our silhouette, we will begin refining forms in grayscale. We will then learn about the coloring process for this project from base color all the way through finishing details. We will wrap things up by learning about some final steps that were taken before handing our artwork to the next artist in the pipeline. After completing this course, you will not only know how the concept art was painted but also understand the design decisions were made leading up to our finished concept. In this tutorial we will learn about the process of creating concept art for a transforming robot within a production pipeline. To get started, you should know that this course will focus on providing you with a high level glimpse at my thought process in designing our robot. While we will not focus on painting every brush stroke, I will be walking you through each step, demonstrating techniques as well as providing insight into the process. First, we will jump in and knock out some quick silhouette options to establish our robots form and pose. After spending some time roughing in possible details for our silhouette, we will begin refining forms in grayscale. We will then learn about the coloring process for this project from base color all the way through finishing details. We will wrap things up by learning about some final steps that were taken before handing our artwork to the next artist in the pipeline. After completing this course, you will not only know how the concept art was painted but also understand the design decisions were made leading up to our finished concept.
02 Transforming Robot Production Pipeline Volume 2: Truck Modeling
10 tutorials | 1 hrs. 21 min. | March 1, 2012 | Author: Justin Marshall
Software used:Maya 2012
/http://www.digitaltutors.com/11/training.php?pid=656
In this Professional Series course, we will explore some the techniques and concepts involved in building and preparing the vehicle portion of our transforming robot project. This specific high-level course was designed to evolve your workflows, and give you some concepts to keep in mind as you go through the process of building the vehicle portion of your transforming robot. We will look at a few modeling techniques to make the model more realistic, UV layout concepts, and cutting up the model in preparation for its transformation. Before we start, I recommend you have experience using Maya as we cover a lot of information in a shorter span of time. We will not be going through the modeling of this truck step-by-step, so if you’re an artist new to Maya or to modeling, the Beginner Guides and Introduction courses are perfect places to start getting up to speed. From there you can check out any of the intermediate step-by-step project based courses, automotive courses especially, and they will take you through the entire process and give you the tools you need to complete the model.
03 Transforming Robot Production Pipeline Volume 3: Truck Texturing
10 tutorials | 1 hrs. 32 min. | March 1, 2012 | Author: Eddie Russell
Software used:MARI 1.4v2
/http://www.digitaltutors.com/11/training.php?pid=647
In this tutorial we will learn about the process of texturing our transforming robot vehicle form. To get started, you should know that this course will focus on providing you with a high level glimpse at my thought process in painting the textures for our truck asset. While we will not focus on painting every stroke of our textures, I will be walking you through each step, demonstrating techniques as well as providing insight into the process. Throughout this course, we will reveal valuable information about this process including targeting geometry for painting on a complex model, using lights and masking to paint texture in hard to reach places, and using MARI 1.4 layered painting unproject and project workflow to create decals for our vehicle. After completing this course, you willll not only know how the texture maps for our truck were painted but you will also gain insight into the thought process behind painting them.
04 Transforming Robot Production Pipeline Volume 4: Robot Modeling
15 tutorials | 2 hrs. 34 min. | April 1, 2012 | Author: Multiple Authors
Software used:Maya 2012, TopoGun, Zbrush 4, 3ds Max 2012
/http://www.digitaltutors.com/11/training.php?pid=667
In this course we will cover the steps involved in building the robot portion of our transforming robot series. This specific high-level course was designed to evolve your workflows, and give you some ideas to keep in mind as you go through the process of building the robot portion of your transforming robot. The objectives for this fast-pace course include looking at several issues to be dealt with when creating the transforming robot. We will look at ways to use ZBrush and TopoGun in our workflow to build the fitted pieces and panels of the robot. In addition to modeling techniques, we will talk about UV layout concepts, creating a proxy, and working cooperatively with other artists, including those working in other applications. It is recommended that you have some experience using Maya, ZBrush, and TopoGun, as we cover a lot of information in a shorter span of time. We will not be going through the modeling of the robot step-by-step, so if you’re a new artist, the Beginner Guides and Introduction courses are perfect places to start getting up to speed. From there you can check out any of the intermediate step-by-step project based courses and they will give you the tools you need to complete the model.
05 Transforming Robot Production Pipeline Volume 5: Robot Texturing
12 tutorials | 1 hrs. 59 min. | April 1, 2012 | Author: Eddie Russell
Software used:MARI 1.4v2
/http://www.digitaltutors.com/11/training.php?pid=670
In this tutorial we will learn about the process of texturing our transforming robot robot form. To get started, you should know that this MARI tutorial will focus on providing you with a high level glimpse at the thought processes that went into painting textures for our robot. While we will not focus on painting every stroke of our textures, we will be walking through each step, demonstrating techniques as well as providing insight into the process. This also means that if you use another application for texturing, you’ll still get valuable information from this course in terms of how different texture elements will be identified and layered. This course will begin by focusing on selecting geometry and how MARI’s selection groups can make this much easier. From here we will focus on laying down a base of photographic texture for our robot before moving into adding additional details like dirt, rust and scratches. To wrap this course up, we will learn how to repurpose channels of data for our specular map and then export those maps out of MARI. After completing this course, you will not only know how the texture maps for our robot were painted but you will also gain insight into the thought process behind painting them.
06 Transforming Robot Production Pipeline Volume 6: Rigging
57 tutorials | 6 hrs. 49 min. | April 1, 2012 | Author: Delano Athias
Software used:Autodesk Maya
/http://www.digitaltutors.com/11/training.php?pid=674
In this tutorial, we will learn the methods that were used to rig the transforming robot. Throughout these lessons, we will learn the tools and techniques used in the setup process of both our robot and truck. The goal is to break this complex idea down into a simple, and manageable form. We will cover the rigging process in its entirety, and along this journey, we will be introduced to several tools that will help make this all come together efficiently. By the end of the course, you will have the set of skills needed to rig your own transforming robot.
07 Transforming Robot Production Pipeline Volume 7: Match Moving
14 tutorials | 2 hrs. 26 min. | April 1, 2012 | Author: Chris Glick
Software used:NUKEX 6.3v6, Maya 2012
/http://www.digitaltutors.com/11/training.php?pid=668
In this Professional Series course, we will explore some the techniques and concepts involved in creating a 3D camera animation from footage in NUKEX and cleaning up our footage for later compositing. This specific high-level course was designed to evolve your workflows and give you an in-depth look at creating a complete match move from scratch in NUKEX. The objectives for this fast-pace, intensive course include creating a 3D camera and scene to pass off to the 3D department and create a better piece of footage to give to the final compositors. By the end of this training, you will have the ability to track your own shots in NUKEX and solve many common match moving and plate cleanup problems. Before we start, I recommend you have experience using NUKE and Maya. We will be moving at a quick pace, so if you are an artist not used to either of these applications, we have many courses to get you started and improve your skillset.
08 Transforming Robot Production Pipeline Volume 8: Animation
16 tutorials | 2 hrs. 25 min. | April 1, 2012 | Author: Delano Athias
Software used:Autodesk Maya
/http://www.digitaltutors.com/11/training.php?pid=679
In this tutorial, we will learn about the animation process of the transforming robot. Throughout these lessons, we will cover the workflow used to animate the robot while breaking down each stage of the performance from beginning to end. We will also modify the robot rig with add-ons for more control. By the end of the course, you will have the understanding needed to animate your own transforming robot.
09 Transforming Robot Production Pipeline Volume 9: Lighting and Rendering
10 tutorials | 1 hrs. 35 min. | April 1, 2012 | Author: Kyle Green
Software used:Maya 2012
/http://www.digitaltutors.com/11/training.php?pid=669
In this Professional Series course, we will explore some the techniques and concepts used during the lighting and rendering of our transforming robot project. In Volume 9 of this Transforming Robot Production Pipeline series, we will discuss the techniques that were used and some of the issues that were encountered during the lighting and rendering of this transforming robot project. We will look at how we went about matching the lighting between our CG and live-action elements, setting up our materials and textures, and rendering all of the passes and other information that our compositing artists will be using during Volume 10 of this series.
10 Transforming Robot Production Pipeline Volume 10: Compositing
29 tutorials | 4 hrs. 32 min. | April 1, 2012 | Author: Chris Glick
Software used:NUKEX 6.3
/http://www.digitaltutors.com/11/training.php?pid=665
In this Professional Series course, we will explore some the techniques and concepts used during the compositing of our transforming robot project. We will learn how to deal with issues importing our passes and how to create a missing pass. From there we will learn the basic shuffle and compositing techniques, along with some novel uses of various passes to enhance our composite. We will color correct the foreground and background to match. To ground the vehicle we will create particle effects in NUKEX. Finally we will finish the shot with post effects like flares, lens reflections, lens distortion, blooms, grain, etc. In the end we will have our completed shot in NUKE. |
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