Rigging a character is an important and challenging part ofthe video game and VFX workflow. Sergio Mucino, accomplished video effects andgames artist discusses how to use “layered rigging” to create both simple andadvanced character rigs. The rig is the “user interface” to your character – itmust be clear and precise to allow as much control as possible when animatingyour character.
The session begins by demonstrating technical character rigging workflow andintroduces skeletal design for advanced skinning deformations. It continueswith topics such as advanced controllers, wires, expressions, scripts andembedded procedural animation. It finishes with skinning and morphing of facialexpressions, the use of proxy geometry, and muscle-based deformation system |