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使用软件:ZBrush 4R5
ZBrush是一个梦幻般的应用程序,用于创建和详细说明几何。有一吨的强大的功能和工具,微孔就是其中之一。我们将开始谈论微孔的基本知识,以及如何它可以取代单独的多边形在渲染时与另一多边形网格。我们也将讨论转化为实际几何形状,以及如何更好地控制网使用自旋的方向和对齐。我们还将讨论有关定义的区域被替换,以及如何利用您的多边形的形状的方法。我们将讨论创建的网段,可以无缝瓷砖的使用微孔以及如何使用微孔和FiberMesh的结合。
ZBrush is a fantastic application for creating and detailing geometry. There are a ton of great features and tools and MicroMesh is one of them. We'll start out by talking about the basics of MicroMesh and how it can replace individual polygons with another polygon mesh at render time. We'll also discuss the conversion into actual geometry and how to better control the orientation of the mesh using Spin and Align. We'll also talk about methods for defining the area to be replaced and how to take advantage of the shape of your polygons. We'll cover the creation of mesh sections that can be seamlessly tiled using MicroMesh and how to use MicroMesh and FiberMesh in conjunction.
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