影视动画视频教程
模块: |
建模 渲染 |
软件: |
Maya ZBrush |
讲解: |
英文+无字幕 |
播放时长: |
6小时19分钟 |
版权: |
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Duration: 6h 19m
Difficulty Level: Intermediate
Project Files: Included
Software used: ZBrush 4, Maya 2012
In this tutorial we will build a high-resolution female hero character from scratch using ZBrush and Maya. Throughout this detailed tutorial, we'll leverage the power of ZBrush and Maya to build a strong female hero character from start to finish. We'll use Zspheres to block in the rough shape of our model and then send our geometry over to Maya using the one-click GoZ functionality. In Maya, we can recreate the topology of any of our pieces, we can create new geometry to send back to ZBrush, or modify existing geometry. We'll be going back and forth quite a bit in order to use the tools most appropriate for building the character's clothing and accessories. In addition to the modeling tools in Maya, we'll also use many of ZBrush's built in modeling functions including Shadowbox, mesh extraction, and the topology tools. Once we're done, we'll have a finished high-resolution character that can be painted or prepared for rigging, and you'll have the knowledge to repeat the process on your own character.
谷歌翻译:
在本教程中,我们将使用ZBrush和Maya从头建立一个高分辨率的女英雄人物。纵观这方面的详细教程,我们将充分利用的ZBrush和Maya为建设强大的女英雄人物,从开始到完成的力量。我们将使用的ZSpheres块造型粗犷,在我们的模型,然后把我们的几何玛雅使用一键戈兹贝达功能。在Maya中,我们可以重建我们的任何件的拓扑结构,我们可以创建新的几何送回到ZBrush的,或修改现有的几何图形。我们将持续来回颇有几分以使用最适合建设人物的服装及衣着附件的适当的工具。除了在Maya的建模工具,我们还将使用ZBrush的许多在建模功能,包括Shadowbox,网格提取,和拓扑工具内置的。一旦我们做,我们将有一个成品的高清晰度的字符,可涂或串通准备,您将有知识的过程重复你自己的性格。
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