CGWorkshops - Maya游戏动画视频教程 - Video Game Animation in maya | 12.5GB
游戏动画故事片相比,需要创建快速,而且有时候没有迭代。凯尔肯沃在谢尔游戏一直是游戏动画制作6年,工作项目,包括盗加勒比在线,迪斯尼的卡通城Mechatars。
Compared to feature film, game animations need to be created quickly and sometimes without iteration. Kyle Kenworthy has been a game animator at Schell Games for 6 years, working on projects including Pirates of the Caribbean Online, Disney's Toontown & Mechatars.
在这3周的课程,凯尔将展示快速创建基于视频游戏的动画技术。你将学到的技巧和窍门,这将有助于你成功的视频游戏环境。凯尔会教你很多有用的动画技术,包括分层及姿势造成工作流程,时间,上诉,动画层,如何使用视频参考,多!使用Maya和免费提供钻机从采摘,你会拿你学到的东西,并迅速打造了一批动画,包括:走运行周期,转换,字符介绍。
In this 3 week course Kyle will demonstrate techniques for rapidly creating video game based animations. You will learn tips and tricks that will help you be successful in a video game environment. Kyle will teach you many useful animation techniques including layered & pose to pose workflows, timing, appeal, animation layers, how to use video reference, and more! Using Maya and picking from a provided free rig, you will take what you’ve learned and quickly create a number of animations including: walk & run cycles, transitions, & a character introduction.
这是一个中间的入门级车间。学生应该有一个了解Maya和动画的基本面。本课程将帮助你成为一个更快,更高效的动画师,这是在视频游戏行业的关键。
如果你想借此看看你可以期望,看看凯尔的教学视频在此页面的底部之一。
This is an intermediate entry level workshop. Students should have an understanding of Maya and the fundamentals of animation. This course will help you become a much faster and more efficient animator, which is key in the video game industry.
If you would like to take a look at what you can expect, check out one of Kyle's teaching video's at the bottom of this page.
Student Requirements:
Intermediate knowledge of Maya & Animation and a passion for bringing characters to
Maya 2010 or later
Home Page: /http://workshops.cgsociety.org/courseinfo.php?id=385
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