游戏美术视频教程
分类: |
|
模块: |
|
软件/插件: |
- |
讲解: |
|
播放时长: |
- |
等级: |
|
版权: |
|
下载链接: |
- |
马上注册CG织梦网,结交更多CG好友,下载更多CG素材,让你轻松学习。
您需要 登录 才可以下载或查看,没有帐号?立即注册
QQ登录
x
3DMotive - Bipedal Rigging Series: part 1 & part 2 | 1.5 Gb
Software Used: Maya 2012 | Resolution: 1280x720(.flv) | Audio: mp3 93.4 Kbps | Completion Time: 5 hrs. 56 min.
Genre: eLearning | Skill Level: beginner | Language: English | Author: Justin Harrison
贾斯廷•哈里森在双足索具系列,需要我们通过索具完整的过程,创建骨骼,皮肤,和绘画的双足字符的权重,从开始到结束使用Maya。你是否从未操纵一个盒子前,或需要提高到现有的管道,贾斯汀打破了这个非常复杂的过程,在一个令人惊讶的彻底 - 和易于理解的方式。
In the Bipedal Rigging Series, Justin Harrison takes us through the complete process of rigging, creating bones, skinning, and painting weights of a bipedal character from start to finish using Maya. Whether you have never rigged a box before, or are needing a boost to your existing pipeline, Justin breaks down this very complex process in an amazingly thorough - and easy to understand way.
关于3DMOTIVE有限责任公司
About 3DMOTIVE LLC
3DMOTIVE LLC has a location in Los Angeles, CA. The company's line of business includes Education Software Development.
梗概
Overview
在这个庞大的系列影片,教练贾斯廷•哈里森打破了整个吊装过程的双足,从绝对的开始到结束的人形生物。贾斯汀之间在游戏和电影业更加困难和具有挑战性的任务是什么,引导您一步一步在整个过程中。第1部分将展示课程概述我们系列的所有方面覆盖的裸骨的基础,将潜水直入你展示如何设置的基本骨架,正,逆向运动学,建立控制钻机处理。第2部分(很快抵达!)介绍了创建IK手柄,约束,反向足部设置,画皮肤权重,创建驱动设置键,以及清理您的钻机。此外,在第2部分是奖金章展示了如何设置动态 - 像头发或布上的动画驱动关节。
In this colossal video series, instructor Justin Harrison breaks down the entire rigging process of a bipedal, humanoid creature from absolute start-to-finish. With what is among the more difficult and challenging tasks in the gaming and film industry, Justin guides you step by step through the entire process. Part 1 will showcase a course overview as we cover the bare-bone basics of all aspects of the series, will dive straight into showing you how to set up the base skeleton, Forward and Inverse Kinematics, and creating control handles for your rig. Part 2 (arriving very soon!) covers creating IK handles, Constraints, Reverse Foot setup, painting skin weights, creating set driven keys, as well as cleaning up your rig. Also coming in Part 2 is a bonus chapter showing how to setup dynamic – animation driven joints on something like hair or cloth.
这部影片包含剩下的源文件覆盖每之前和之后,沿着路在吊装过程中的步骤。如果你曾经努力与串通之前,或者只是想学习的基本知识,使你的角色来生活,这部影片有你需要的一切!
Included with this video are the remaining source files covering every before-and-after step along the way of the rigging process. If you have ever struggled with rigging before, or just want to learn the basics of making your characters come to life, this video has everything you need!
作者:贾斯廷•哈里森
Author: Justin Harrison
贾斯廷•哈里森是在游戏行业经验5年以上的字符动画。目前,他正在工作的Activision的国有,高月亮工作室,有这样的标题为“伯恩的阴谋,捉鬼敢死队:游戏的乐趣,以及变形金刚:塞伯特恩战争仅举几例。贾斯汀拥有从创意研究学院数字艺术和动画的博鳌亚洲论坛,并有一个通才技能集,从艺术造型和资产创造,运动捕捉和关键帧动画技术操纵和字符设置范围
Justin Harrison is a Character Animator with more than 5 years experience in the game industry. Currently he is working for the Activision-owned, High Moon Studios, and has had the pleasure of contributing to such titles as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup
百度网盘/BT种子下载地址(Download):
第一部分:http://www.cgdream.org/thread-6522-1-1.html
该贴已经同步到 admin的微博 |
|