游戏美术视频教程
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软件/插件: |
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讲解: |
英文+无字幕 |
播放时长: |
2h 8m |
等级: |
中级 |
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本资源来自互联网,仅供学习交流 |
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What you will learn
在本教程中,我们要学习使用Maya和Topogun的一个高分辨率的摩托车转换成游戏型模型。电影和商业项目往往需要分辨率非常高的,非常详细的车型。然而,这些模型是不恰当的游戏或其他实时应用程序,因为大量多边形。所以为了能够钻机,动画,或这些模型整合到一个游戏引擎,我们首先要低得多的分辨率模型转换为。使用摩托车作为我们的例子中,我们将使用Maya许多件降低分辨率。然后,我们将使用是Topogun创造新的拓扑结构等非常详细的网格引擎或散热器。我们将涵盖从Maya是Topogun以及在烘烤正常和彩色地图的方法。这些技术将允许我们创建一个低得多的分辨率模式,是视觉上非常接近更高分辨率。一旦我们做了,你就必须把握好几个工具,我们可以用它来创建游戏分辨率的车辆模型,你就会有你需要的知识,这些技术应用到自己的模型。如果你兴趣在建设高分辨率摩托车,从开始到结束,请检查出的摩托车建模技术在玛雅的时候,将带你通过这个过程。
In this tutorial we're going to learn to use Maya and TopoGun to convert a high-resolution motorcycle into a game-type model. Film and commercial projects often require very high-resolution, highly detailed vehicle models. However, these models are not appropriate for games or other real-time applications because of the large number of polygons. So in order to be able to rig, animate, or integrate these models into a game engine, we first have to convert the model to a much lower resolution. Using a motorcycle as our example, we'll use Maya to reduce the resolution of many of the pieces. We'll then use TopoGun to create new topology for the very detailed meshes like the engine or radiator. We'll cover methods for baking normal and color maps from within Maya as well as in TopoGun. These techniques will allow us to create a much lower resolution model that is visually very close to its higher-resolution counterpart. Once we're done, you'll have a good grasp of several of the tools we can use to create game-resolution vehicle models and you'll have the knowledge you need to apply those techniques to your own models. If you're interested in building the high resolution motorcycle from start to finish, please check out the Motorcycle Modeling Techniques in Maya course which will take you through that process.
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