在这一系列的Softimage的教程中,我们将学习如何Softimage的可以用来创建下一代的游戏资产,包含高层次细节。本教程将通过你的创作过程中的每一步,因此,我们将开始由内设立Softimage的rotoscopes作为参考使用。从那里,我们将使用各种多边形建模技术,建立我们的资产低分辨率和高分辨率的版本。一旦这个阶段是完整的,我们将使用Softimage的Ultimapper转移HI-RES细节都回来了我们的低清晰度的网格使用正常的地图的。 In this series of Softimage tutorials we will learn how Softimage can be used to create next-generation game assets that contain high levels of detail. This tutorial will take you through every step of the creation process, so we will start by setting up rotoscopes within Softimage to use as reference. From there, we will use a variety of polygon modeling techniques to create low-resolution and high-resolution versions of our asset. Once that stage is complete we will use the Softimage Ultimapper to transfer all of the hi-res detail back to our low-res mesh using normal maps.