因为我的第一个视频是致力于内部的相关材料,这次我专注于外墙。
您将学习如何创建外部材料,如:
Since my first video was dedicated to interior related materials, this time I’m focusing on exteriors.
You will learn how to create exterior materials like:
- 公路
- 潮湿的路
- 路面
- 石
- 砖
- 金属波纹
- 生锈的金属
- 树皮/叶/针
- 风化的木板
- 遏制
- 混凝土
- 丝网/扩展金属
- 草(流离失所者和几何)
- 游泳池(水和瓷砖)
- Road
- wet road
- pavement
- stone
- brick
- corrugated metal
- rusty metal
- tree bark / leaves / needles
- weathered planks
- curb
- concrete
- wire mesh / extended metal
- grass (displaced and geometric)
- swimming pool (water and tiles)
使用这个视频,你可以创建无数的变化,这些材料,以满足您的项目中的技术!
这一次,我还显示如何呈现的UVW模板和自定义地图绘制这些特殊对象,在简单的平铺材料将无法正常工作。
从照片和地图从3D几何位移创造还包括
Using the techniques shown in this video you can create countless variations of these materials to suit your projects!
This time I’m also showing how to render out UVW templates and paint custom maps for those special objects where simple tileable materials will not work.
Displacement map creation from photos and from 3D geometry is also included
如果您使用的是比2013年版的3ds Max,可能无法打开某些测试场景和素材库旧。我正在重塑他们在旧版本的。
If you are using older than 2013 version of 3ds max, some of the test scenes and material library might not open. I’m working on remaking them in an older version.
我用这20133DS MAX视频,但相同的方法,以及早期版本工作。
包括测试场景需要森林包插件。
I’m using 3Ds max 2013 for this video, but the same methods work for earlier versions as well.
Some of the included test scenes require Forest Pack plugin.