包含以下课程:
01 - Creating and setting up a project
02 - Baking maps used in the texturing process
03 - Creating the base paint material
04 - Finishing the painted material and creating rust
05 - Finishing the rust material
06 - Applying Smart Materials and Layer Instancing
07 - Using the brush system
08 - Using Paint Effects, Projection and Cloning tools
09 - Using Anchors
10 - Masking materials with ID maps and Polygon Fill Tool
11 - Creating the dirt and glass materials
12 - Rendering a portfolio image and exporting maps
在本课程中,我们将采取基于项目的方法来学习实体画家。我们将一个旧灯笼一步一步来说明关键的工作流程和技术在实体画家。我们将讨论诸如创建项目、烘焙地图、创建和保存材料预置、使用层实例和锚点工作等主题。我们还将看看导出纹理和渲染投资组合图像使用IRAY直接在实体画家。
In this course we are going to take a project based approach to learning Substance Painter. We will texture an old lantern step by step to illustrate key workflows and techniques used in Substance Painter. We will cover topics such as creating projects, baking maps, creating and saving material presets, working with layer instances and anchors. We will also look at exporting textures and rendering a portfolio image using IRAY directly in Substance Painter.
(01 - Creating and setting up a project.MP4)[00.09.42.266].jpg(312.97 KB, 下载次数: 72)