Maya和Silo制作概念汽车教程 - Real Time Vehicle Creation in Maya and Silo
2013-12-22 21:15 上传
Maya教程在此,我们将集中于创造一个实时的跑车,涵盖三个主要领域。首先,我们将建立高分辨率模型用于生成我们的详细地图。这也可以用于生产的渲染和动画。下一步,我们可以使用这种模式给我们的游戏模式中产生的头开始,这将是不超过10,000个多边形。一旦游戏模型的建立和优化,然后我们将重点放在增加一套良好的乌布苏之前,我们产生弥漫,正常和镜面纹理贴图。通过本教程的结尾,你将学会如何可以快速创建不仅是一个高分辨率的车辆,但也实时版本,也希望分享一路上,然后你就可以适用于任何其他项目的一些技巧和捷径。
In this Maya tutorial we will focus on the creation of a real time sports car by covering three main areas. We'll start by building the high resolution model used for generating our detail maps. This can also be used for production renders and animation. Next, we can use this model to give us a head start in generating our game model, which will be no more than 10,000 polygons. Once the game model is built and optimized we will then focus on adding a good set of UVs before we generate its diffuse, normal and specular texture maps. By the end of this tutorial you will have learned how you can quickly create not only a high resolution vehicle but also a real-time version too and hopefully share some tips and shortcuts along the way which you can then apply to any other project.