在这CINEMA 4D的教程,我们将通过建立摩托车的过程中去。我们将开始设立自行车参考图像,然后使用一些基于样条曲线的工具和技术,开始建立成型整流罩件。然后,我们将使用CINEMA 4D的独特,层次化的工作流程,建设摩托车的不同元素。我们会用盒子建模技术,建立像坦克和其他身体元素的部分。样条相结合将使我们能够建立刹车盘等硬表面形状复杂。一路上,我们将谈论平滑技术和使用的对称性,以加快我们的工作流程。截至去年底,你就会有一个摩托车模型和知识可以应用到自己的自定义自行车或模型。
In this CINEMA 4D tutorial we will go through the process of building a motorcycle. We will start by setting up reference images for the bike and then use some spline-based tools and techniques to begin building up the molded fairing pieces. We'll then use CINEMA 4D's unique, hierarchy based workflow to construct the different elements of the motorcycle. We'll use box modeling techniques to build up parts like the tank and other body elements. Combining splines will allow us to build complex hard surface shapes like the brake discs. All along the way we'll talk about smoothing techniques and using symmetry to speed up our workflow. By the end, you'll have a motorcycle model and knowledge you can apply to your own custom bike or model.