影视动画视频教程
模块: |
建模 贴图 |
软件: |
ZBrush ZBrush |
讲解: |
英文+无字幕 |
播放时长: |
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The Gnomon Workshop - 在ZB中制作法线贴图 Gnomonology Creating Normal Maps with Zbrush and Zmapper
This tutorial covers an introduction to the ZBrush plugin ZMapper for use in creating normal maps for next-gen game engines. ZMapper is an extremely versatile plugin that allows the artist to create normal and cavity maps from their high resolution ZTool sculpts. The power of ZMapper comes from the fact that all the options are open to the artist when generating maps - which also creates many options in the interface. This video breaks down the interface into simple to understand options and covers the settings you will need to successfully generate high quality normal maps in ZBrush.
本教程介绍了创建法线贴图的使用在次世代游戏引擎的ZBrush的插件ZMapper为介绍。 ZMapper是一个非常灵活的插件,允许艺术家从他们的的高分辨率ZTool造型建立正常和腔体的地图。 ZMapper的力量来自于一个事实,即所有选项时生成地图的艺术家 - 这也创造了很多选择的接口是开放的。这打破了视频的介面,简单易懂的选项和设置成功,您将需要在ZBrush产生高品质的法线贴图。
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