影视动画视频教程
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MaxCookie - 创建一个龙卷风特效效果 Creating a Twister with FumeFX (all parts)
English | MaxCookie - Creating a Twister with FumeFX (all parts) | 979.85 MB
Mirrors: RapidGator | Extabit | Lumfile
In this part we’ll try to make the base setup for the debris animation and the dust moved at the ground by the twister’s force, then we’ll finalize the project in the Part 2 to obtain the final animation. 1st part is splitted in two main videos. 1st video will talk about a little research and study to understand how a twister appear and how we can approach to the problem before we can open 3ds Max and start creating our simulation, 2nd video will be the foundation for basic setup of some twister’s elements.
在这部分中,我们将尝试制造基地设置在地面移动的龙卷风的力量的碎片动画和灰尘,然后我们将完成该项目的第2部分,以获得最终的动画。第一部分是细分在两种主要视频。第一视频将谈论关于一个小的研究和研究,以了解如何一个龙卷风出现和如何我们可以接近这个问题之前,我们可以打开3ds max中,并开始创建我们的模拟,第二个视频将成为了基本设置一些龙卷风的元素基础。
FumeFX from Sitni Sati is the only way we have to simulate at the best our twister, due to its fluid dynamic features. A twister is a volumetric effect so we need a volumetric plug-in to render it, and the only way is to use Afterburn/Pyrocluster and FumeFX, but to avoid a more complex particle setup, we’ll use just the last one.
Sitni萨提FumeFX是唯一的出路,我们必须在我们的龙卷风模拟,由于其流体动力学特性。一个龙卷风是一个体积的效果,所以我们需要一个插件,以使其体积,唯一的办法就是使用后燃/ Pyrocluster的和FumeFX,但为了避免更复杂的粒子设置中,我们将只使用最后一个。
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