影视动画视频教程
模块: |
绘画教程 |
软件: |
其他软件 |
讲解: |
英文+无字幕 |
播放时长: |
1小时59分钟 |
版权: |
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MARI结合绘画与图片素材绘制贴图教程 - Combining Painted and Image-Based Textures in MARI - Digital Tutors
教程大小:1.28GB
视频个数:17个
播放时长:1小时59分钟
教程级别:中级
项目文件:包含
使用软件:MARI 2.5v2
What you will learn
For many artists, the idea of painting with images is a rather strange one. In their minds, paint is something that comes out of a tub and images come out of a camera. In this tutorial we will see that MARI does an amazing job at blurring the line between the two to create finished textures for 3D assets.
To get started we will first create an underpainting for our model. We’ll learn that this will help us to fill in the gaps in our textures while establishing an order of how we will layer in our color. From here we will learn how to pick appropriate images and paint them onto the surfaces of our model.
Often times, where many artists struggle is trying to successfully blend their photographic textures with hand painted ones. With that said, the rest of this training will be focused on just that. We will learn how layers, brush properties, adjustment stacks and even masks can help us to accomplish this.
After finishing this tutorial, you will have learned some really valuable tips and tricks for putting photos right next to your hand-painted textures and making it look like they belong together.
01. Introduction and project overview 01:18
02. Project creation and setup 07:30
03. Painting a color base 07:37
04. Using a photo to paint the creature's skin 07:27
05. Fixing small imperfections in the skin texture 06:09
06. Using a photo to paint hard surface detail 07:32
07. Painting a belly texture for the creature 07:36
08. Painting a texture for the head and spine 07:53
09. Adding head detail 07:29
10. Painting texture for soft tissue around hard surfaces 07:16
11. Painting texture for the creature's legs 07:47
12. Beginning to paint the creature’s eyes 08:33
13. Finishing the creature’s eyes 08:53
14. Painting a dirt pass 07:17
15. Painting various surfaces in the specular map 07:47
16. Specular map refinement 07:17
17. Exporting texture maps 04:27
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