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网络游戏角色建模教程 - Rapid Character Development for Online Games - CGWorkshops | 23.3GB
在线游戏一样,暗黑破坏神,DOTA,火炬,英雄联盟,和许多休闲游戏比第一人称射击或第三人称动作冒险游戏,可以有不同的性格的艺术需求。
相比过度的肩或全身摄像机PS3或Xbox冠军的,在很多网游促进更广泛的相机更小的字符在屏幕上,更多的人在同一时间。因此,它是角色艺术家的工作,以帮助确保玩家仍然可以享受互动更小,更详细的字符大量屏幕空间竞争。由于许多字符,可能需要这样的网络游戏,快速开发和测试字符变得至关重要。
约翰在这3周车间,说明了各行业的技术和技巧来快速创建好玩的3D在线游戏,将在屏幕上的“弹出”字符。使用项目,如Zbrush的假象,和Photoshop,我们将创建一个低分辨率的角色网格预览艺术家友好团结的游戏引擎,用于许多在线和基于浏览器的游戏。
Online games like Diablo, DOTA, Torchlight, League of Legends, and many casual titles can have different character art needs than a first person shooter or third person action-adventure game.
Compared to over-the-shoulder or full body cameras of PS3 or XBox titles, a wider camera in many online games promotes smaller characters on screen and more of them at the same time. It is therefore the character artist's job to help ensure that players still enjoy interacting with a smaller, less detailed character competing heavily for screen space. Because many characters may be needed for online games like these, developing and testing characters quickly becomes crucial.
In this 3 week workshop, John illustrates various industry techniques and tips to quickly create fun 3D characters for online games that will "pop" on screen. Using programs such as ZBrush, maya, and Photoshop, we will create a low-res character mesh to preview in the artist-friendly Unity game engine, used for many online and browser-based games.
Student Requirements:
Minimum Skills
The ability to visualize forms and a passion for creating characters!! Basic to intermediate anatomy and painting knowledge is recommended and at least a beginner skillset in Zbrush, Maya, and Photoshop (or similar programs) would be helpful as well.
Minimum Software/Hardware
Zbrush 4R2, 4R3, or 4R4
Maya 2010
Photoshop CS2
3D Coat 3.5
XNormal
Unity
Wacom Tablet or comparable pen tablet
Home Page: /http://workshops.cgsociety.org/courseinfo.php?id=412
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