游戏引擎视频教程
软件: |
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讲解: |
英文+无字幕 |
播放时长: |
1小时24分钟 |
等级: |
初级 |
版权: |
本资源来自互联网,仅供学习交流 |
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使用软件:Unity 4.3
你将学到什么
在这个初始量,我们将在统一入门的基本知识。首先,我们将讨论如何创建一个新项目开始,我们将成为熟悉的界面,以及如何在场景视图中进行导航。
What you will learn
In this initial volume, we'll cover the basics of getting started in Unity. We'll begin by discussing how to create a new project and we'll become acquainted with the interface and how to navigate in the scene view.
因此,我们将学习如何导入和操纵比赛的资产,创建材料,添加组件,创建组合屋,加上灯光和设置自定义玩家的游戏对象。最后,我们将有没有我们要使用整体快速入门项目的基础水平。
We'll also learn how to import and manipulate game assets, create materials, add components, create prefabs, add lights, and setting up a custom player game object. In the end we'll have a base level that we'll be using for the overall Quick Start project.
虽然经过非常久远论文的经验教训,建设项目将共同为您提供有价值的知识,真正的力量来自于能够把你所学到的技术和应用它们以不同的方式,以自己的工作。
While following along with these lessons and building a project together will provide you with valuable knowledge, the real power comes from being able to take the techniques you've learned and apply them in a different way to your own work.
考虑到这一点,你将会看到一个赋值紧随其后的每个卷。这些任务将挑战你把你已经在做了特定卷所学到的技能,并将其应用到不同的资产。
With this in mind, you'll be presented with an assignment immediately following each volume. These assignments will challenge you to take the skills that you've learned in a particular volume and apply them to a different asset.
这些教程的目的应采取的顺序,所以我们真的鼓励你开始使用此卷并继续一路过关斩将,以第3卷,并利用周期性任务的一路上得到充分的学习经验。
These tutorials are designed to be taken in sequence so we really encourage you to start with this volume and proceed all the way through to Volume 3, and taking advantage of the periodic assignments along the way to get the full learning experience.
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