影视动画视频教程
模块: |
综合流程 |
软件: |
Maya |
讲解: |
英文+无字幕 |
播放时长: |
2小时10分钟 |
版权: |
本资源来自互联网,仅供学习交流 |
下载链接: |
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教程大小:588.0MB
视频个数:18个
播放时长:2小时10分钟
教程级别:中级
项目文件:包含
使用软件:Autodesk Maya 2014
你将学到什么
What you will learn
在本套教程中我们将学习技术建立动态为基础的平台是稳定和方便的动画。本课程的目的是了解系统如何能够发展到从你的软,硬模拟实现更理想的结果。
In this set of tutorials we will learn techniques for setting up dynamics-based rigs that are stable and convenient for animation. The objective of this course is to learn how systems can be developed to achieve more desirable results from your soft and rigid simulations.
我们将通过建立与软体动力学的帮助和本土玛雅其他一些工具自己肌肉的对象开始。然后,我们将学习如何将我们的肌肉系统来控制钻机与节省时间的步骤。随后,我们将深入研究,可以实现节省时间在设置过程中刚体模拟刚体的工具。我们还将看看的nCloth并了解它如何可以用来进行仿真刚性型动态。
We'll start by setting up our own muscle object with the help of soft body dynamics and a few other tools native to Maya. We'll then learn how to attach our muscle system to a control rig with time-saving steps. Afterwards, we'll delve into a rigid body tool that can be implemented to save time in the setup process for rigid body simulations. We'll also have a look at nCloth and learn how it can be used to simulation rigid-type dynamics.
通过本次培训结束后,你将有你需要开发自己的基于性能的动力学系统的知识。
By the end of this training, you will have the knowledge you need to develop your own performance-based dynamics systems.
01. Introduction and project overview 01:05
02. A look at our soft body muscle 02:52
03. Starting on our muscle rig 05:22
04. Creating controls for our muscle rig 07:53
05. Deforming the muscle 07:34
06. Driving the deformations of the muscle with our controls 07:07
07. Maintaining volume in the muscle with the Wire deformer 07:21
08. Finishing the muscle's squash and stretch system 07:06
09. Adding soft body dynamics to our muscle 04:56
10. Finishing the muscle 07:00
11. Attaching the muscle to a control rig 07:50
12. Setting up the muscle to influence skin deformations 06:41
13. Exploring an efficient Rigid Body Tool 08:26
14. Breaking down the code of our Rigid Body Tool 08:16
15. Completing the breakdown of our Rigid Body Tool's UI 08:31
16. Delving into the Global Procedures of our Rigid Body Tool 16:27
17. Controlling the initial velocity of an active rigid body 05:02
18. nCloth for rigid-type dynamics 11:25
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