影视动画视频教程
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特效 |
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Houdini |
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英文+无字幕 |
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Houdini高级影视特效教程 – VEX in Houdini - CGSOCIETY
使用软件:Houdini
项目文件:包含
教程大小:4.12 GB
课程概述
Course Overview
Shawn Lipowski目前适用于心理战在纽约的外汇艺术家刚刚完成了一个七岁任期通过的行列,在纽约看影响工作,成为一名高级的TD。所以花8周探索速度最快,功能最强大的编程语言不断被嵌入的3D软件:VEX。它的多线程代码在胡迪尼的无与伦比程序的视觉效果工作流程的核心和,很像XSI的辉煌ICE的工作流程,该代码可以直观地通过一个节点图生成。
Shawn Lipowski currently works for Psyop in New York as a FX Artist having just completed a seven year term working through the ranks at Look Effects in New York to become a Senior TD. So spend eight weeks exploring the fastest, most powerful programming language to ever be embedded in 3D software: VEX. It’s the multi-threaded code at the core of Houdini’s unparalleled procedural visual effects workflow and, much like XSI’s brilliant ICE workflow, the code can be generated visually via a node graph.
那么,为什么写代码的时候可以即插即用? “我们将回答与表达更简洁和精美的纯代码的例子,”肖恩说,“但不只是教你的函数库在某些力竭运动死记硬背的,我要带领您真正落实算法的论文和VFX项目都扑杀。“
So why write code, when you can plug and play? "We’ll answer that with examples expressed more succinctly and beautifully in pure code," says Shawn."But more than just teaching you the library of functions in some exhaustive exercise of rote memorization, I want to walk you through the implementation of real algorithms culled from papers and vfx projects alike."
第一周是一个前奏苦害,其次是两周广招覆盖,那么我们将推出到实际的项目中,每周一。
The first week is an intro to VEX, followed by two weeks of broad strokes coverage, then we will launch into actual projects, one per week.
有些东西你会学到:
Some of what you'll Learn:
Querying data via point clouds & volume functions
Inline vops, wrangles, VEX otls, and external code
Volume advection in Sops and Mantra
Hydraulic terrain erosion
Reaction diffusion
Delayed load magic
Rapid geometry creation in CVEX
Space colonization algorithms for organic effects
Flocking and fuzzy boid brains
Troubleshooting: “Y u no compile?”
Shawn's personal workflow for coding VEX, useful tools.
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