影视动画视频教程
模块: |
动画 |
软件: |
Maya |
讲解: |
英文+无字幕 |
播放时长: |
1小时 35分钟 |
版权: |
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Maya子弹物理模拟复杂动力学教程 - Dynamic Simulations with Bullet Physics in Maya
使用软件:Maya
播放时长:1小时 35分钟
教程大小:391.61 MB
项目文件:包含
视觉特效设计师和视频游戏艺术家们经常需要制作动画包括了物理模拟复杂的场景。子弹动力学解算器,一个开源物理引擎,是一个很好的解决方案,它取代了玛雅人的遗产刚体和柔体的工具集。快速,高效,子弹是高度优化和集成到现有的Maya工具。在这个过程中,阿龙F.罗斯展示了如何设置和直接模拟子弹的碰撞,破损,以及简单的布料效果。了解如何创建模拟与多边形对象;动态和静态刚体工作;集成关键帧,约束和柔体动力学;并用硬质套破损创建模拟。亚伦也将展示如何利用蒸馏器数据更快烘烤,缓存和导入和导出。
Visual effects designers and video game artists often need to animate complex scenes containing physical simulations. The Bullet dynamics solver, an open-source physics engine, is a great solution, and it replaces Maya's legacy rigid-body and soft-body toolsets. Fast and efficient, Bullet is highly optimized and integrated into the existing Maya toolset. In this course, Aaron F. Ross shows how to set up and direct Bullet simulations for collisions, breakage, and simple cloth effects. Learn how to create simulations with polygon objects; work with dynamic and passive rigid bodies; integrate dynamics with keyframes, constraints, and soft bodies; and use rigid sets to create breakage simulations. Aaron will also show how to leverage Alembic data for faster baking, caching, and importing and exporting.
主题包括:
Topics include:
Loading the Bullet plugins
Creating static and dynamic bodies
Adjusting solver attributes
Integrating keyframes
Creating and transforming constraints
Creating rigid sets
Holding set members together with a Glue constraint
Creating soft bodies
Baking a soft-body simulation
Inflating a soft body with Pressure
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