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Digital Tutors – Quick Start to Modeling in maya: Volume 5
What you will learn
In the final volume of the Quick Start to Modeling in Maya, we’ll build on the concepts covered in all of the previous volumes.We’ve built small hard-surface props and set pieces, but in this volume we’ll build an entire character. We’ll use what we’ve learned to this point to block in the different parts of the character and make sure they all fit together well. We’ll discuss character specific topics like animation-ready topology. We’ll use reference images in our scenes and talk about building organic shapes, in addition to the hard surface pieces. We will learn to model efficiently by only creating necessary detail and then mirroring it over. This project will be a longer process than previous volumes, but the tools and workflow you’ll use will enable you to begin creating your own characters immediately. These courses are designed to be taken in sequence so we really encourage you to start with the first four volumes before continuing with this section. 我们已经建立了小硬表面的道具和定位球,但在本卷中,我们将构建一个完整的字符。 我们将使用我们已经学会了这一点,以阻止在人物的不同部分,并确保他们都完全吻合。 我们将讨论特定字符的主题,如动画就绪的拓扑结构。 我们将在我们的场景使用的参考图像和谈论建立有机的形状,除了坚硬的表面部分。 我们将学习如何只创造必要的详细资料,然后镜像过来高效地进行建模。该项目将是一个较长的过程比以前的卷,但你使用的工具和工作流程,使您能够立即开始创建自己的角色。 这些课程的设计应采取的顺序,所以我们真的希望您与本节继续之前开始与前四册。
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