影视动画视频教程
模块: |
建模 |
软件: |
Blender |
讲解: |
英文+无字幕 |
播放时长: |
1小时 16分钟 |
版权: |
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下载链接: |
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Blender雕刻工作流程教程 - Sculpting Workflows in Blender
使用软件:Blender 2.72b
播放时长:1小时 16分钟
项目文件:包含
教程大小:483.83 MB
视频格式:MP4
视频尺寸:1280 X 720
用雕刻的工作流程创建模型是一种很常见的方法,这些天。可以修改使用直观的刷子的几何形状,并且可以细分模型以创建非常详细的刻画,然后可以被输出或重新创建与正常或位移的地图。混合器提供了许多功能,使雕刻过程容易和高效。
Using a sculpting workflow to create models is a very common method these days. You can modify the shape of your geometry using intuitive brushes and you can subdivide your model to create very detailed sculpts that can then be output or recreated with normal or displacement maps. Blender provides a number of features that make the sculpting process easy and efficient.
我们将开始这项搅拌机教程通过建立一个基本的造型。我们将了解的基本造型刷和修改像画笔大小和强度设置。继续,我们将了解不同类型的中风和对称性工作。
We'll start out this Blender tutorial by setting up a basic sculpt. We'll learn about the basic sculpt brush and modify setting like brush size and strength. Continuing on, we'll learn about the different stroke types and working with symmetry.
我们还将学习如何建立一个多分辨率造型和过去不同的画笔的功能。我们将学习掩盖我们的网格区域,并利用纹理雕刻我们的过程。
We'll also learn to set up a multi-resolution sculpt and go over the functionality of the different brushes. We'll learn to mask out areas of our mesh and to use textures in our sculpting process.
我们将通过学习使用动态拓扑雕刻的网格,而不必担心给它足够的分辨率完成了。一旦你完成这个搅拌机训练,你就会有一个更好的主意如何与雕刻工具的工作,以及如何将它们整合到自己的工作。
We'll finish up by learning to use Dynamic Topology to sculpt a mesh without having to worry about giving it enough resolution. Once you finish this Blender training, you'll have a much better idea of how to work with sculpting tools as well as how to integrate them into your own work.
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