影视动画视频教程
模块: |
特效 |
软件: |
Maya Nuke Maya Nuke |
讲解: |
英文+无字幕 |
播放时长: |
3小时 40分钟 |
版权: |
本资源来自互联网,仅供学习交流 |
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介绍maya流体特效教程第三卷高级云模拟特效教程 - Introduction to Maya Fluid Effects Vol.3 - Advanced Cloud Simulation Techniques
介绍maya流体特效教程第一卷烟雾和火焰特效教程 - Introduction to Maya Fluid Effects Vol.1 - Smoke and Flames
介绍Maya流体特效教程第二卷云模拟特效教程 - Introduction to Maya Fluid Effects Vol 2 - Cloud Simulation Fundamentals
使用软件:Maya, The Foundry Nuke
播放时长:3小时 40分钟
项目文件:包含
教程大小:3.79 GB
视频格式:MP4
视频尺寸:1280 × 720
在此讲学,韦恩霍林斯沃思演示了如何通过创建一个生产质量的动画序列创建动态的风暴云仿真在Maya中。韦恩彻底解决了各种技术难题和解决方案,为空间巡洋舰穿过风暴云时被照亮雷击必须实事求是地作出反应,它的形状。参考评估是为了确保可信的结果作为教训去深入了解如何有效地控制流体模拟与定制速度,字段和粒子模拟。为一个直观的闪电钻机技术也完全通过使用多个脚本和表达式说明。韦恩则深入探讨了通过使用多个渲染层,包括RGB,多散射,美容和互动灯光的渲染。最后所有的元件被合成在反核。这种先进称号假定玛雅流体的基本知识,在韦恩的以前的游戏进行讨论。
In this lecture, Wayne Hollingsworth demonstrates how to create dynamic storm cloud simulations in Maya through the creation of a production quality animated sequence. Wayne thoroughly addresses the various technical challenges, and solutions, as a space cruiser passes through storm clouds that must realistically react to its shape while being illuminated by lightning strikes. Reference is evaluated is order to ensure believable results as the lesson goes in-depth on how to effectively control fluid simulations with custom velocities, fields, and particle simulations. Techniques for an intuitive lightning rig are also thoroughly explained through the use of several scripts and expressions. Wayne then delves into rendering through the use of several render layers consisting of RGB, Multi-Scattering, Beauty and Interactive lighting. In conclusion all of the elements are composited in Nuke. This advanced title assumes a fundamental knowledge of Maya fluids as discussed in Wayne's previous titles.
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