影视动画视频教程
模块: |
特效 |
软件: |
Maya Nuke Maya Nuke |
讲解: |
英文+无字幕 |
播放时长: |
3小时 40分钟 |
版权: |
本资源来自互联网,仅供学习交流 |
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介绍Maya流体特效教程第二卷云模拟特效教程 - Introduction to Maya Fluid Effects Vol 2 - Cloud Simulation Fundamentals
介绍maya流体特效教程第一卷烟雾和火焰特效教程 - Introduction to Maya Fluid Effects Vol.1 - Smoke and Flames
介绍Maya流体特效教程第三卷高级云模拟特效教程 - Introduction to Maya Fluid Effects Vol.3 - Advanced Cloud Simulation Techniques
使用软件:Maya, The Foundry Nuke
播放时长:3小时 40分钟
项目文件:包含
教程大小:2.07 GB
视频格式:MP4
视频尺寸:1280 × 720
在这个教程中,韦恩霍林斯沃思证明有效的技术来创建动态积云和层云与Maya流体。工作流开始通过讨论和执行不同类型的粒子发射的云的形状。这包括nDynamic粒子系统,缓存,和如何利用特里克斯编辑采取的重新定时和偏移为云仿真序列的优势。韦恩的方法提供了精确控制云的形状,同时提供了一个灵活的工作流的各种应用。随着模拟的云系,讲座深入研究了纹理,灯光和渲染技术逼真的云。渲染使用渲染层传球,RGB通行证,多重散射和美容的创建,然后合成Nuke内部,强调灵活性,这提供了在最终复合采光调整。对于那些需要将动态3D云到他们的数字化环境中,这个称号提供了生产验证,非常有效的工作流程。
In this title, Wayne Hollingsworth demonstrates effective techniques for the creation of dynamic cumulus and stratus clouds with Maya fluids. The workflow begins by discussing and executing different types of particle emission for the cloud shapes. This includes the nDynamic particle system, caching, and how to utilize the Trax editor to take advantage of re-timing and offsetting for the cloud simulation sequences. Wayne's methodology provides precise control over the shape of the clouds while offering a flexible workflow for various applications. With the cloud system simulated, the lecture delves into texturing, lighting and rendering techniques for photorealistic clouds. Render passes that utilize render layers, RGB passes, Multi-scattering and Beauty are created and then compositing inside of Nuke with an emphasis on the flexibility that this provides for lighting adjustments in the final composite. For those needing to incorporate dynamic 3D clouds into their digital environments, this title provides a production proven and extremely effective workflow.
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