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In this Maya tutorial, we'll learn some key fundamental concepts for modeling polygonal forms.
在这个玛雅教程中,我们将学习一些关键的基本概念,用于建模多边形形式。
We'll be modeling some basic examples with each designed to challenge you in a specific area of modeling. These concepts can then be applied to any model that you are working on.
我们将建模一些基本的例子,每一个设计在一个特定领域的建模挑战你。这些概念可以应用于任何你正在工作的模型中。
We’ll cover troubleshooting your models, breaking down forms into basic shapes and using primitives to create more complex forms as well as identifying primary, secondary, and tertiary forms.
我们将包括故障排除您的模型,分为基本形状和使用原语创建更复杂的形式,以及确定小学,中学和三级形式。
We’ll also discuss correct edge flow, geometry amount, edge tension, some really great tips and tricks and understanding your place in the production pipeline.
我们还将讨论正确的边流,几何量,边缘紧张,一些真正伟大的技巧和窍门,了解你的地方在生产流水线。
By the end of this Maya training, you’ll have a greater understanding of creating correctly formed geometry and how to troubleshoot if issues arise.
在这个玛雅人训练结束时,你将有更大的理解,正确地创建几何体,以及如何解决问题出现的问题。
This tutorial is done using Maya, but any preferred 3D modeling application can be used as the focus is more on workflows and best practices, than software or tools.
本教程是使用玛雅,但任何首选的三维建模应用程序可以使用的重点是更多的工作流程和最佳实践,比软件或工具。 |