影视动画视频教程
模块: |
综合流程 |
软件: |
Maya |
讲解: |
英文+中文字幕 |
播放时长: |
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版权: |
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Fahrenheit Digital - Rigging, Skinning and Facial Rigging for Feature Animation
English | AVC 1024x768 15fps | AAC 96 Kbps 22.05 KHz | 2.57 GB + 4.38 GB + 3.32 GB
Genre: eLearning
Fahrenheit Digital - Skinning for Feature Animation
Starting with 2D Animation as a reference plus a solid understanding and application of Deformations, Aaron uses out-of-the-box Maya tools and production tested techniques to cover all aspects of Skinning & Deforming a character without sacrificing the speed and interactivity that is essential for Feature Animation production. Every chapter is complete and thorough, making sure that no step is skipped and no information glossed over. This lesson provides a complete and thorough explanation of the underlying concepts & tools of Skinning for Feature Animation.Skinning for Feature Animation provides complete and thorough training for anyone interested in learning these production caliber tools and techniques for the first time as well as those looking to add to their existing knowledge. Over 9 hours of lessons.
CHAPTERS:
01: A Look At 2D \"Deformations\"
02: Introduction to Smooth Skinning & Editors
03: Introduction to Deformers
04: Upper & Lower Arms - \"Deformable Rigs\"
05: Legs - more \"Deformable Rigs\"
06: Initial Smooth Skin & Weighting
07: Pectorals Pt. 1 - Blendshapes on Ball Joints
08: Pectorals Pt. 2 - Influence Object & Deformation \"Relaxation\"
09: Arms - Blendshapes
10: Trapezius - \"Compression Rigs\"
11: Lats - more \"Compression Rigs\"
12: Buttocks - Volume Preservation
13: Hands & Fingers - \"Smear\" Deformations
14: Feet & Toes - \"Smear\" Deformations
15: Final Deformation Fixes
16: Loin Cloth - Animator Driven Dynamics
Fahrenheit Digital - Rigging for Feature Animation
Rigging for Feature Animation provides complete and thorough training for anyone interested in learning these tools n techniques for the first time and is equally valuable to those looking to add to their arsenal of techniques.
Chapters:
01:Bridging the Gap from 2D to 3D
02:Introduction to Rigging
03:Stretchy Spline IK Spine
04:Strechy FK "Ribbon" Spine
05:Sternum n Clavicles
06:Scapula with Conditional Rotations
07: Bulding Rigs Using MEL - Part 1
08: Fk-IK Arms
09:Auto-Clavicle Rig
10:Strechy IK Legs
11:Building Rigs Using MEL - Part 2
12:Hands n Fingers
13:Building Rigs Using MEL - Part 3
14:Feet n Toes
15:"Ribbon" Neck Rig n Head Joint
16:Animation Controls
17:Final Hierarchy - Putting it All Together
18:Animation GUI Using MEL
Fahrenheit Digital - Facial Rigging for Feature Animation
Completing the Feature Animation Series, this DVD teaches various tools and techniques for creating the controls & flexibility necessary for animators to create the broad range of expressiveness essential to Feature Animation.
Starting with a set of 2D pose test drawings as our target reference, this tutorial covers two basic approaches for tackling the controls & deformations on a characters face: Direct or Joint-Based and Blendshape-Based Deformations. In the end both methods are essentially combined to create a face with direct deformers riding on top of blendshapes, allowing the maximum animator flexibility & control without sacrificing speed.
CHAPTERS:
* 01: A Look At 2D Facial "Deformations"
* 02: Basic Head & Face Joint Rigging
* 03: Adding Secondary Facial Rigging
* 04: Mouth Controls
* 05: Distance-based Deformations
* 06: Eyes
* 07: Tongue, Teeth & Gums
* 08: Blendshapes - The Basic System
* 09: Connecting The Head
* 10: "Best of Both Worlds"
* 11: Facial "Smear" Controls
* 12: Rigging Dynamic Hair
* 13: Facial GUI & Animation Controls
* 14: Facial Pose Test
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Maya角色搭建动画技术教程.txt
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Fahrenheit Digital - Rigging, Skinning and Facial Rigging for Feature Animation
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