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Maya人物头像模型制作教程 - 多边形建模 - Modeling the Human Head - Polygon Modeling
自从有了 Zbrush以后很少人用Maya的Polygon建模了,中国有句古话“练武不练功,到老一场空。”个人感觉Maya的多边形建模还是有必要学习一下的,特此把本教程献给那些刚刚学习Maya的同学们。
这张DVD需要你通过一个人的头部从多边形立方体雕刻艺术和技术的过程。在这张DVD中,凯文·哈德森表示,为什么人物建模正在远离NURBS建模,向多边形/细分曲面造型,这使得更多的自由,本地化的细节和工作有质感。请跟随凯文认为,刻画出各种功能的脸 - 鼻子,嘴巴,眼皮和耳朵 - 他把这种结构简单到复杂的人体头部的东西。
This DVD takes you through the artistic and technical process of sculpting a human head from a polygonal cube. In this DVD, Kevin Hudson shows why character modelers are moving away from Nurbs modeling and toward Polygon/Subdivision surface modeling, which allows more freedom to localize detail and work with texture. Follow along as Kevin considers and sculpts the various features of the face - nose, mouth, eyelids and ears - as he transforms this simple structure into something as complex as the human head.
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