游戏引擎视频教程
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《CryEngine3材质制作教程1-3》Eat3D CryENGINE 3 Materials Vol 1 -3
Volume 1: /http://eat3d.com/cry3_materials_vol1
In this first DVD of our series, Hélder Pinto starts by studying the materials and examining reference. He then sets up the scene in CryENGINE and gives an overview of the Material Editor. From there Hélder shows how to create a golden material, tinted glass material, shattered glass material, car paint material, velvet material, rubber tire material, and a worn and painted metal material.
DVD 1 Chapters:
00 - 02min - Introduction
01 - 23min - Studying the Materials
02 - 23min - Setting up the Scene
03 - 29min - Material Editor Overview
04 - 35min - Golden Material
05 - 21min - Tinted Glass Material
06 - 10min - Shattered Glass Material
07 - 31min - Car Paint Material
08 - 33min - Velvet Material
09 - 40min - Rubber Tire Material
10 - 43min - Worn and Painted Metal Material
Total Time - 5 Hours
Volume 2:/http://eat3d.com/cry3_materials_vol2
In this second DVD of our series, Hélder Pinto continues where he left off in creating many different material types. Hélder starts off by creating a concrete material and then goes into how to create a rusty metal material. From there he creates an amazing brushed chrome material, and marble material. Other materials created are: a bronze material, leather material, wooden material, monitor TV material, and vegetation material. Once the materials are created, he then takes a step back and tweaks them all and also goes over the new filmic HDR tone mapping.
DVD 2 Chapters:
00 - 02min - Introduction
01 - 30min - Concrete Material
02 - 37min - Rusty Metal Material
03 - 16min - Brushed Chrome Material
04 - 11min - Marble Material
05 - 37min - Bronze Material
06 - 42min - Leather Material
07 - 22min - Wooden Material
08 - 15min - TV Monitor Material
09 - 26min - Vegetation Material
10 - 17min - Tweaking the Materials
11 - 36min - Filmic HDR Tone Mapping
Total Time - 5 Hours
Volume 3: /http://eat3d.com/cry3_materials_vol3
In this third DVD of our series, Hélder Pinto goes into more intermediate and advanced topics now that the basic materials are complete. He starts off by talking about parallax occlusion mapping and shows how to create a really nice road material. Hélder then creates a decal material, terrain material, edge decals, decals, detail maps, scrolling textures, specularity tricks, and blend layers.
DVD 3 Chapters:
00 - 02min - Introduction
01 - 12min - Parallax Occlusion Mapping
02 - 52min - Road Material
03 - 31min - Decal Material
04 - 49min - Terrain Material
05 - 22min - Edge Decals
06 - 14min - Decals
07 - 10min - Detail Maps
08 - 11min - Scrolling Textures
09 - 12min - Specularity Tricks
10 - 41min - Blend Layers
Total Time - 4 1/2 Hour
These DVD's will provide you with an invaluable amount of information needed to start creating your own production materials in CryENGINE 3 SDK today.
About the Instructor:
Hélder Pinto has been working with CryENGINE for over 4 years and has worked on games such as the award winning "Crysis 2" and "Under Siege". As a Level Artist, Hélder's speciality lays in having responsibility for the for the entire aesthetics of a level, while keeping a close eye on gameplay and performance. For more than a decade, Hélder has gained an enormous amount of experience and respect from within the community for for his outstanding character and artistic caliber. Hélder currently works at Crytek in Frankfurt, Germany on Crysis
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