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《Game Physics》 - Unity 3D 物理引擎C#扩展代码
Game Physics – Extend Unity 3D’s Physics Engine in C# Code
Learn to build your own game physics engine. By the end of this mini-course course you will have gained confidence in translating theories of physics into working game code.
学习建立你自己的游戏物理引擎。课程结束时,你将获得了对物理学的理论转化为工作游戏代码的信心。
I will be teaching using Unity 3D free as the example game engine. I expect you to have some experience with both Unity 3D, and C# before starting this course. If you don’t then check out my Complete Unity Developer course.
我将使用Unity的三维自由作为例子游戏引擎。我希望你拥有Unity 3D的一些经验,和C #在开始这门课。如果你还没有检查出我的完整的Unity开发过程。
Why would you take this course?
你为什么要走这门课?
To understand game physics better.
更好地理解游戏物理。
Practice creating your own physics components.
练习创造你自己的物理成分。
Improve your knowldge of Newtons Laws of Motion.
提高你的牛顿运动定律知识。
There is a thriving community, and we will be providing our usual world-class support that our students have come to expect.
有一个蓬勃发展的社会,我们将提供我们通常的世界级的支持,我们的学生已经期待。 |