今天,我们删选介绍一些Unity3.5内容。教练阿兰·索恩在这个广泛的系列,我们需要通过一个Unity游戏引擎的全面审视。我们介绍一下在用户界面和导航开始,在资产和纹理添加,操作和完善的内部看看,从开始到结束,甚至设置一个小的自定义游戏空间。如果你一直好奇什么统一提供的,这当然有你需要的一切,让您与发动机启动! Today we’re dropping some Unity 3.5 content. In this extensive series, instructor Alan Thorn takes us through a comprehensive look at the Unity Game Engine. We start with an introductory look at the user interface and navigation, get an inside look at adding, manipulating, and refining assets and textures, and even setup a small custom gameplay space from start to finish. If you’ve always been curious about what Unity has to offer, this course has everything you need to get you started with the engine!
但不要担心,我们不会被停在这里只是这个介绍。我们已经得到它的方式给你上的负载 - 下降很快关闭印刷机热! But fear not, we won’t be stopping here with just this introduction. We’ve got loads more on it’s way to you – dropping hot off the presses soon!