这是一个综合看如何手工绘制的一场比赛准备在UDK使用资产的不同表面。我们将学习如何建立我们的工作流程,以最大限度地在实时环境中的细节和质量水平。我们还包括各种先进的技巧和UDK的材质编辑器和3DSMAX里面的技巧,以便至少在CPU上的影响,确保我们得到了最有效的发动机。 This is a Comprehensive look into how to hand paint the different surfaces of a game ready asset for use in UDK. We will learn how to set up our work flow in order to maximize the level of detail and quality in a real-time environment. We also cover various advanced tips and tricks inside UDK’s material editor and 3DSMax to allow for the least amount of impact on the CPU, ensuring we get the most out of the engine.