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Digital Tutors - Understanding Basic Matchmoving Techniques in PFTrack and MatchMover | 940.4MB
Duration: 1h 39m
Difficulty Level: Beginner
Project Files: Included
Software used: MatchMover 2011 & up, Maya 2013, PFTrack 2011 & up, Photoshop CS6
What you will learn
In this tutorial we will go over the basic workflows of Matchmoving in MatchMover and PFTrack.
Throughout this training we will learn how to approach 2D shots and convert them into 3D scenes with an animated camera that animates in the same manner as the physical camera used initially.
We will learn how to identify certain types of shots, such as a nodal pan shot and a zoom shot. Finally, we will learn how to build proxy geometry and prepare a 3D scene for the other artists in the production pipeline.
Guest Tutor
Michael Raphaelovich
01. Introduction and project overview 01:05
02. Theory behind VFX matchmoving 03:40
03. Perspective matching with a single image 05:14
04. Setting up the height of the camera 09:41
05. Getting started in MatchMover 07:43
06. 2D tracking and solving the camera 09:01
07. Exporting from MatchMover into Maya 13:32
08. Rendering the proxy geometry 04:04
09. Opening up PFTrack 05:31
10. Building our PFTrack workflow 05:48
11. Solving a nodal pan shot 10:31
12. Solving a focal length shot 06:20
13. Camera extensions and troubleshooting 10:04
14. Object tracking and course review 06:53
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