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Unity翻译教程 景深3.4 Depth of Field 3.4
Depth of Field 3.4 is a common postprocessing effect that simulates the properties of a camera lens. The name refers to the fact that the effect has had significant performance and feature improvements in Unity 3.4.
景深3.4特效是一种常见的模拟相机透镜的后处理特效。它的名字反映了在Unity3.4中该特效有了重要特性增强以及性能增强。
In real life, a camera can only focus sharply on an object at a specific distance; objects nearer or farther from the camera will be somewhat out of focus. The blurring not only gives a visual cue about an object's distance but also introduces bokeh which is the term for pleasing visual artifacts that appear around bright areas of the image as they fall out of focus.
现实生活中,相机可以只专注特定距离的物体;更近或更远的物体将会出现一定的失焦现象。模糊不仅提供了一个关于物体距离的视觉提示,同时也带来了背景虚化(bokeh)效果,这种效果是由图片中明亮失焦物体而产生的。
An example of the new Depth of Field effect can be seen in the following images, displaying the results of a defocused foreground and a defocused background. Notice how the foreground blur overlaps with the rest while the background doesn't.
新的景深效果显示如下面的图片,一个显示前景散焦效果,另一个显示背景散焦的效果。可以看到前景的模糊区域会蔓延,并与其他部分重叠,而背景模糊则不会。
Only the nearby pipes are in the focal area
只是附近的管道是在聚焦区域
Foreground vs Background blurring with Depth of Field
景深效果中的前景模糊与背景模糊
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