在这个 Houdini Essential 系列中,我们将看看渲染逼真的海洋和激流。
In this Houdini Essential series, we are going to take a look at rendering realistic looking oceans and whitewater.
我们将学习如何从头开始创建自定义着色器,以使用真言以照片逼真的方式有效地渲染我们的海洋。我们将讨论环境照明的重要性。接下来将查看白水和不同 pscale 技术的着色器。我们还将为海洋和白水渲染设置自定义 AOV。
We will learn how to create custom shaders from scratch to effectively render our ocean using mantra in a photo realistic manner. We will talk about the importance of environment lighting. This will be followed by taking a look at the shader for whitewater and different pscale techniques. We will also setup custom AOVs for our ocean and whitewater renders.
最后但并非最不重要的一点是,我们将在 Nuke 中进行渲染以进行深度合成,我们将了解通道的洗牌、深度保持、色彩校正和 2D 相机抖动。
Last but not the least, we will take our renders in Nuke for deep compositing where we will take a look at shuffling of passes, deep holdouts, colour correcting and 2D camera shake.
本课程专为中高级 Houdini 用户设计。尽管我们将从头开始创建所有内容,但总体上需要 ROP 和渲染的基本知识。
This course has been designed for intermediate to advanced Houdini users. A basic knowledge of ROPs and rendering in general is needed even though we will be creating everything from the scratch.
完成本课程后,艺术家将非常熟悉创建逼真的自定义着色器并使用 Nuke 进行深度压缩的过程。
Upon finishing this course, an artist will be very familiar with the process of creating realistic looking custom shaders and deep comping them using Nuke.