DT 在Maya2013中创建程式化男性角色 Creating Stylized Males in Maya 2013
Run Time: 4h 4m
Release Date: August 1, 2012
Author: Justin Marshall
Required Software: Maya 2013, Mudbox 2013
在这一系列的Maya教程,我们将创建一个从无到有的玛雅程式化的男模。很多造型这几天做了非常详细的人物和动物是一种常见的景象如Zbrush,Mudbox的应用。但像玛雅人的所有功能于一身的3D应用程序仍然是伟大的工具,建立程式化的人物。在这个过程中,我们将通过建立一个三维模型的基础上,创建程式化的男角色概念当然成品的过程中一步一步。我们将开始使用指南作为参考图像,然后继续使用Maya的强大的建模工具,建立我们的模型中所有的几何。通过分裂的边缘,插入边缘循环,挤出的面孔,我们将建立字符的头,创造的西装上衣,裤子和鞋子。我们将使用NURBS建立的眼睛和一些配件。我们将学习如何建立字符的组合件的几何手中。此外,我们还将添加材料,我们的性格和学习添加纹理斜。我们将谈论的乌布苏和使用的Mudbox画一个头的快速纹理映射。我们还将建立和质感人物的头发。到底你有一个很好的程式化人物模型,并能够向你学到的东西应用到自己的自定义字符。如果你是全新的,玛雅尝试引进到Maya2013教程第一,以及在Maya建模。
In this series of Maya tutorials, we will create a stylized male model in Maya from scratch. A lot of modeling these days is done in applications like ZBrush or Mudbox where highly detailed characters and creatures are a common sight. But all-in-one 3d applications like Maya are still great tools for building stylized characters. In this course we will go step-by-step through the process of creating a 3d model based on the finished product of the Creating Stylized Male Character Concepts course. We will start by using reference images as a guide and then proceed to use Maya's powerful modeling tools to build all of the geometry for our model. By splitting edges, inserting edge loops, and extruding faces, we'll build the head of the character, create the suit jacket and pants and shoes. We'll use NURBS to build the eyes and some of the accessories. We'll learn to build the hands of the character by combining pieces of geometry. In addition, we'll also add materials to our character and learn to add texture with ramps. We'll talk about UVs and use Mudbox to paint a quick texture map for the head. We'll also create and texture the character's hair. In the end you'll have a nice stylized character model and be able to apply what you've learned to your own custom characters. If you're brand new to Maya try the introduction to Maya 2013 tutorial first, as well as the Introduction to Modeling in Maya.
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