·Importing Geometry into ZBrush
·Working with Morph Targets
·Image-based Texture Painting
·Hand-painting Texture Maps
·Sculpting on Multiple Subdivision Levels
·Controlling Stroke Attributes
·Creating Custom Alpha Brushes
·Utilizing Layers to Localize Detail
·Using Stencils for Sculpting Details
·Tuning Alpha Brushes
·Simulating Effects of Weight & Gravity
·Polypainting Techniques
·Painting with Depth and Color Simultaneously
·Painting Detail Cavity Masking
·Using ZMapper and Displacement Exporter
·Generating Normal and Displacement Maps
·Using Normal and Displacement Maps in Primary 3D App