Maya摄像机镜头教程 – Cinematography in Maya with Aaron F Ross - Lynda
2014-2-24 23:29 上传
教程大小:1.2GB
播放时长:3小时43分钟
项目文件:包含
使用软件:Maya
虽然Maya摄像机为您提供的创作自由(比现实世界摄像头甚至更多)的大量的,他们的控制可能会很复杂。本课程帮助您学习如何熟练地进行调整。亚伦F.罗斯覆盖视口显示,控制正交相机,取景构图,用相机序列,简单和复合摄像机移动,和许多不同的特殊效果编辑。现在就开始学习如何熟练地定位和动画在Maya项目的相机,让你的观众一个窗口到您的3D世界。
While Maya's cameras offer you a tremendous amount of creative freedom (even more than real-world cameras), their controls can be complex. This course helps you learn how to expertly adjust them. Aaron F. Ross covers viewport display, controlling orthographic cameras, framing shots, editing with the Camera Sequencer, simple and compound camera moves, and many different special effects. Start now and learn how to expertly position and animate cameras in your Maya projects and give your audience a window into your 3D world.
Topics include:
Getting the most out of viewport cameras
Controlling camera attributes such as clipping planes
Setting display options such as Resolution Gate
Adjusting focal length and field of view
Previz editing with the Camera Sequencer
Setting rotation order for predictable camera animation
Animating simple camera moves such as pan and dolly
Mastering compound moves such as crane and handheld shots
Understanding the Film Back attributes
Achieving isometric and tilt-shift effects
Projecting a texture from a camera
Rendering depth-of-field and rack-focus effects