影视动画视频教程
模块: |
建模 |
软件: |
3ds Max 3ds Max |
讲解: |
英文+无字幕 |
播放时长: |
7小时21分钟 |
版权: |
本资源来自互联网,仅供学习交流 |
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教程大小:3.9GB
视频个数:33个
播放时长:7小时21分钟
教程级别:中级
项目文件:包含
使用软件:3ds Max 2012
在这种3ds Max的2012教程中,我们将建立在3ds Max中的建模工具,并学习如何将它们应用到一个高多边形建模工作流程。我们将创建一个基础网格为我们的几何形状和使用NURMS理顺我们的结果,然后直接进入创造我们希望在我们的高多版本模型的细节开始。在那之后,我们会发现如何多边形建模可以是非常有帮助给我们确切的细节和拓扑结构,我们需要对任何建模项目中,我们遇到的问题。
In this 3ds Max 2012 tutorial, we'll build upon 3ds Max's modeling tools and learn how to apply them to a high poly modeling workflow. We'll start off by creating a base mesh for our geometry and using NURMS to smooth out our result and then jump right into creating the details we want in our high poly version model. After that, we'll discover how polygonal modeling can be extremely helpful to give us the exact detail and topology we need for any modeling project we encounter.
1. Introduction and project overview 00:59
2. Setting up reference images 07:23
3. Creating the helmet 13:53
4. Creating the collar of the helmet 11:43
5. Creating the helmet clamps 18:40
6. Creating the speaker 12:49
7. Creating the base mesh of the body 13:53
8. Creating the arms of the torso 15:24
9. Finishing up the torso base mesh 16:22
10. Creating the legs base mesh 16:50
11. Creating the feet 15:39
12. Building the gloves 14:13
13. Finishing the gloves 18:19
14. Creating the chest straps 14:08
15. Creating detail in the chest straps 15:34
16. Creating the belt 11:32
17. Creating the oxygen tank 17:01
18. Creating the oxygen tank hose 12:43
19. Creating the jetpack 14:45
20. Creating the profile of the head 12:43
21. Creating the eye socket 11:58
22. Blocking in the nose 16:54
23. Blocking in the mouth 13:04
24. Building the chin 06:15
25. Creating the skull 09:16
26. Finishing the skull 14:10
27. Blocking in the neck and cheek 12:50
28. Finishing the cheek 15:02
29. Finishing the eye 16:20
30. Creating the mouth interior 19:04
31. Creating the ear 08:30
32. Creating the teeth 12:22
33. Finishing the character 10:51
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