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Maya 和 Nuke合成教程 - Compositing 3D into Video in Maya and Nuke - Digital Tutors
2010 and NUKE 6.0 and up for project files
你将学到什么
在这一系列的教训,我们将学习如何把输出从运动跟踪器应用程序,并导入3D模型和灯光,渲染和合成到我们在NUKE的原始素材。我们将通过建立我们的运动跟踪的场景,加入原来的画面,并调整一切,使工作更容易开始这个项目。然后,我们会带给我们的3D物体,并学习如何将其放置在我们的场景中。然后,我们将学习如何创建地面的几何形状和光线创造符合我们原来的拍摄。然后,我们将创建多个渲染通道和层,使合成变得更加容易。我们渲染后,我们会跳进NUKE和了解等议题阴影匹配,色块的使用和各种技术,以配合我们的3D渲染与我们的真人背板。我们将完成一个全球性的色彩正确,并添加真实的运动模糊来完成我们的拍摄。
What you will learn
In this series of lessons we'll learn how to take the output from a motion tracker app and import a 3D model and light, render and composite it into our original footage in NUKE. We'll begin this project by setting up our motion tracked scene by adding the original footage and aligning everything to make working easier. We'll then bring in our 3d object and learn how to place it in our scene. We'll then learn how to create ground geometry and create lighting that matches our original shot. We'll then create multiple render passes and layers to make compositing much easier. After we render, we'll jump into NUKE and learn about such topics as shadow matching, color matte usage and various techniques to match our 3d render with our live action back-plate. We'll finish with a global color correct and add realistic motion blur to finish our shot.
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