影视动画视频教程
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Houdini |
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Houdini 13高级破坏特效制作教程 - Destruction in Houdini - CGSociety
使用软件:Houdini
教程大小:20.92 GB
其程序流程,胡迪尼13是首选的高端工作室做复杂的破坏工作的工具。在课程结束时,你就会明白为什么并能够建立你自己的复杂RBD的模拟人生。经过简单的介绍一下所有在胡迪尼13可用不同的求解器(包括FEM),我们将重点放在子弹求解器。在过去的几年中,子弹求解器占据了主导地位RBD的模拟速度,稳定性和可处理对象和约束的数量惊人的能力。
With its procedural workflow, Houdini 13 is the tool of choice for high-end studios doing complex destruction work. By the end of the course you'll understand why and be able to build your own complex RBD sims. After a brief look at all the different solvers available in Houdini 13 (including FEM) we'll focus on the bullet solver. Over the last few years the bullet solver has dominated RBD simulations for speed, stability and its ability to deal with a staggering number of objects and constraints.
用简单的例子开始,每个星期你将建立你的知识,并建立了你的模拟的复杂性。基于节点的软件非常适合处理复杂的由这种类型的工作所要求的水平。
Starting with simple examples, each week you will build your knowledge and build up the complexity of your simulations. Node based software is ideal for dealing with the level of complexity demanded by this type of work.
其性质胡迪尼是非常灵活的,开放的,允许任何外汇TD采取了一个研究和发展中的作用做工具来运行复杂的模拟。但是,如果不引导它可以很容易变得不知所措,失去了。
By its nature Houdini is extremely flexible and open, allowing any FX TD to take on a research and development role making tools to run complex simulations. However, without guidance it can be easy to get overwhelmed and lost.
拥有超过13年经验帕乌Grochola(边缘明天,惊人的蜘蛛侠2,哈利波特,骑手)将带您从RBD破坏的基础知识,以建立自己的大规模杀伤镜头画面的卷轴,并有知识,自信地应对几乎任何破坏射击。
With over 13 years of experience Pav Grochola (Edge of Tomorrow, Amazing Spiderman 2, Harry Potter, Ghostrider) will take you from the basics of RBD destruction to build your own large scale destruction shot for your reel and have the knowledge to confidently tackle almost any destruction shot.
课程包括:
The course will cover:
Basic physics and Houdini's RBD solvers
Bullet workflow
Packed primitives
Sop solvers
Attribute and points wrangle nodes
Advanced network constraints
Forces
Secondary sim elements
Debris emitters
Particle and smoke simulation
Advanced fracturing techniques (how to avoid "that voronoi look")
Techniques for effective model preparation
Rendering with displacement detail
Trouble shooting and optimization
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