在Maya中用Houdini引擎特效模拟教程 - Houdini Engine to Simulate Finite Elements
2014-12-11 12:36 上传
在整个Houdini和Maya培训,我们会发现如何在胡迪尼建立数字资产,并利用它们在Maya中。
Throughout this Houdini and Maya training we'll discover how to build digital assets in Houdini and use them in Maya.
我们会发现如何使用VDB节点和有限元求解器在不同的情况下。一旦工具都内置,它们将被用来创建玛雅模拟。我们也将重点放在了胡迪尼引擎的能力和局限。
We'll discover how to use VDB nodes and the Finite Element solver in separate situations. Once the tools are built, they will be used to create a simulation in Maya. We'll also focus on the capabilities and limitations of the Houdini Engine.
最后,蒸馏器缓存将被用于创建几何缓存为产生出玛雅人的模拟。本胡迪尼和Maya训练结束后,你会精通建筑资产霍迪尼和转移他们到玛雅进一步细化工作流程。
Lastly, alembic caches will be used to create geometry caches for the simulations generated out of Maya. By the end of this Houdini and Maya training, you’ll be well-versed in the workflow of building assets Houdini and transferring them over to Maya for further refinement.