ZBrush 4R6机甲头部模型雕刻系列教程第1卷 - Mech Head Sculpting Series Volume 1
2015-4-28 11:20 上传
在这个系列中,我们要跳进介绍在ZBrush创造机甲头。我们最初将使用Dynamesh炼制出来,创造每个子工具中的新polygroups之前创建的基本形状。然后,我们会挤出一些多边形组,帮助使用一些阿尔法创建过模型的一些小的细节之前创建的网格的不同部分电镀。我们将利用IMM刷特别是在元素对我们的机甲头敲定细节补充。最后,我们会迅速下降模型到Keyshot几个测试最终渲染。
In this series, we're going to jump into an introduction to creating a Mech Head in Zbrush. We'll initially use Dynamesh to create the foundational shapes before refining them and creating new polygroups within each subtool. We'll then extrude some of the polygroups to help create the plating on different parts of the mesh before using some alphas to create some smaller details over the model. We'll utilize the IMM brush particularly to add in elements to our Mech Head to finalize details. Lastly, we'll quickly drop the model into Keyshot for a few test final renders.
(01-Intro to Zbrush Mech Head.mp4)[00.00.20.418].jpg(237.15 KB, 下载次数: 5)