影视动画视频教程
模块: |
特效 |
软件: |
Houdini |
讲解: |
英文+无字幕 |
播放时长: |
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版权: |
本资源来自互联网,仅供学习交流 |
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This workshop will focus on the modeling and shading the elytra (shell/wing cover) of the ladybug. In the process we will explore using point clouds to interactively place the spots on the elytra.
Once that is completed we will create a custom “beetle” shader that will allow the artist to quickly create the material for multiple types of beetles. Finally we will learn how to save the geometry as a packed primitive and then render a scene with thousands of instances of the shell.
PART ONE: INTRODUCTION
PART TWO: GENERATE POINT CLOUD
PART THREE: GENERATING A POINT CLOUD
PART FOUR: BUILDING THE SPOTS
PART FIVE: CREATE A BEETLE SHADER
PART SIX: PACKED PRIMITIVES
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瓢虫教程.txt
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