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利用 Houdini制作人群激战特效视频教程 - Houdini Crowd SlugFest
cmiVFX has released brand new Houdini Crowd VEX Custom Slugfest a VEX based code system for managing agent states within the Houdini Crowd system. Over the course of the training we will develop a robust event system that will allow you to customize your crowd needs above and beyond what the standard shelf tools offer. In this series Randy Sanders covers rig conversion, rig import, import fix-up, crowd population, multi-group crowd participants, simulation, constraining agents to a terrain, seeking goals, material style sheets and forming logos. We are going to build a couple mini-code systems such as: event state detection and transition viewing. Then we will take what we have learned to make a much larger system called the ‘SlugFest Engine’. The concept around this is to build the code around the asset. Craft a custom VEX code system to support the specific features of the asset. In the process, we will be using best coding practices to make the code flexible enough to be altered and extended at a later time. When it comes to intriguing Houdini content, look no further than cmiVFX.com!
cmiVFX已经发布了全新的胡迪尼人群VEX自定义激战一个VEX基于代码系统管理代理美国胡迪尼人群系统内。在训练过程中,我们将开发一个强大的事件系统,将允许您自定义您的人群需要超过标准的架子工具提供。在这一系列的兰迪桑德斯涵盖平台转换,钻机进口,进口固定,人群人口多组人群的参与者,模拟,约束代理人的地形,寻找目标,材料样式和形成的标志。我们将建立一个小的代码系统,如:事件状态检测和转换查看。然后我们会把我们所学到的做一个更大的系统被称为“发动机”的气概。围绕这一概念的概念是建立资产周围的代码。制作一个自定义的VEX编码系统为支持资产的特点。在这个过程中,我们将使用最佳的编码规范,使代码灵活,可以改变和扩展,在稍后的时间。当谈到有趣的胡迪尼内容,看看没有进一步的比cmivfx.com!
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