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利用 3ds Max建一个模块化结构的坚硬表面视频教程
Hard Surface Modeling a Modular Structure for Games in 3ds Max - Digital Tutors
In this course, we’ll look at methods for modular modeling inside 3ds Max.
在本课程中,我们将看看在3ds Max建模方法
When it comes to creating believable game art, detail and structure are important. With that in mind, we’ll cover a detailed process to ensure our model has a final look that’ll transition well. We’ll also make sure our models will work later in the process, such as baking and detailing in Zbrush.
当谈到创造可信的游戏艺术,细节和结构是重要的。有了这样的想法,我们将覆盖一个详细的过程,以确保我们的模型有一个最后的期待,将过渡。我们也会确保我们的模型将在后续过程中工作,如烘焙和细节在ZBrush。
By the end of this 3ds Max tutorial, you’ll understand the subdivision modeling practices needed to finish out your own modular structure for games.
在这个3ds max教程结束后,你会了解细分建模需要完成自己的模块化结构的游戏行为。
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