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Digital Tutors - Maya 2012面部骨骼绑定教程 - Joint-Based Facial Rigging in Maya 2012 | 2.0GB
3h 28m | Advanced | Software used: Maya 2012
What you will learn
在这个Maya教程中,我们将了解在Maya中的面部绑定。通过这些视频教程,我们会去过度使用关节,而不是传统的方法使用混合形状。
In this Maya tutorial we will learn about joint-based facial rigging in Maya. Throughout these lessons we will go over using joints instead of the traditional approach of using blend shapes.
我们将使用定位器和弯管接头附加到NURBS曲线。这些曲线将钻机的工作原理的基础。这很简单,也很有效。一旦钻机钻井平台创建可重复使用的许多不同类型的网格。
We will be using locators and offset joints to attach to NURBs curves. These curves will be the foundation of how the rig works. It's very simple, and very effective. Once the rig is created the rig is re-usable on many different types of meshes.
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