影视动画视频教程
模块: |
渲染 |
软件: |
3ds Max |
讲解: |
英文+中文字幕 |
播放时长: |
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利用3dmax制作iPhone 4S手机第四部分贴图渲染 Creating The iPhone 4S In 3D Studio Max, Part 4 Texturing & Rendering with V-Ray
视频教程预览:
在iPhone系列的第四部分,我们将开始创建我们的模型所需的纹理和许多着色器。虽然大部分是程序性的材料,有几个元素需要基于图像的纹理,所以我们首先解决的uvmapping的这些元素。然后,我们将继续前进,建立一个工作室使用V-光灯和照明设备,引入基于图像的照明的场景。一路上,我们将依靠大量的V-Ray RT引擎的力量,我们的材料,灯光和渲染设置进行微调,以平衡现场,并实现我们为我们的最终渲染后的外观。
In the fourth part of the iPhone series we’ll begin creating textures and the many shaders needed for our model. While most will be procedural materials, a few of the elements do require image based textures, so we’ll first tackle the uvmapping on these elements. We’ll then move on and construct a studio lighting rig using V-Ray lights and introduce image based lighting to the scene. Along the way we’ll rely heavily on the power of V-Ray’s RT engine to fine tune our materials, lighting and render settings to balance the scene and achieve the look we’re after for our final render.
Project Overview:
在这个多部分的项目中,我们将创建iPhone 4S在3D Studio MAX的尝试和真正的多边形建模技术。您将学习如何建立和模型六视图蓝图,建立精密切割和孔,终止边循环,以及如何添加适当的支持几何时加入细分,以保持表面的形状。我们的目的塞进尽可能多的细节到模型中,同时创造最干净的网,我们可以。项目的总体目标是建立一个模型,能够站起来,即使在亲密的呈现。
In this multi-part project, we’ll be creating the iPhone 4S in 3d Studio Max using tried and true poly modeling techniques. You’ll learn how to setup and model from six view blueprints, create precision cuts and holes, terminate edge loops and how to add proper supporting geometry to retain surface shape when adding subdivision. We’ll be aiming to cram as much detail as possible into the model, while creating the cleanest mesh we can. The overall goal of the project will be to create a model capable of standing up to even the closest renders.
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