介绍虚幻引擎后期处理效果教程 - Post Processing Effects in Unreal Engine
2014-12-23 10:42 上传
在这一系列的虚幻引擎教程中,我们将讨论在后加工量的许多不同的参数。我们将学习如何启用和禁用默认的后期处理效果,以及如何添加后加工量开始了。
In this series of Unreal Engine tutorials we'll discuss the many different parameters found in a post processing volume. We'll start out by learning how to enable and disable the default post processing effects and how to add a post processing volume.
那么我们就来看看如何通过探索电影参数和场景的颜色参数来改变我们的场景的颜色。在那之后,我们来看看如何通过创建一个查找表来为我们的水平一致的颜色等级。
Then we'll take a look at how to change the color of our scenes by exploring the Film parameters and the Scene Color parameters. After that, we'll look at how to create a consistent color grade for our levels by creating a Lookup Table.
然后,我们将讨论影响我们的照明般绽放,镜头光晕,和全局照明的参数。然后,我们将收官的过程中通过探索领域,屏幕空间反射和抗锯齿的深度。
Then we'll discuss the parameters that affect our lighting like bloom, lens flare, and global illumination. Then we'll wrap up the course by exploring the depth of field, screen space reflections and anti-aliasing.
因此,通过这种虚幻引擎的训练结束时,您将拥有所有的知识,你需要开始使用后处理效果,同时管理您的游戏性能。
So by the end of this Unreal Engine training you'll have all of the knowledge you need to begin using post processing effects while managing the performance of your game.