Maya 2023简介教程 - Introduction to Maya 2023 - The Gnomon Workshop
通过我们最受关注的讲师之一埃里克·凯勒 (Eric Keller) 编写的初学者指南教程,在 Maya 2023 中快速启动并运行。 Maya 2023 简介:第 1 卷包含 12 个章节,带您全面了解 Maya 界面,涵盖导航以及构建 3D 模型和场景时需要使用的许多编辑器。
Get up and running quickly in Maya 2023 with this beginner’s guide tutorial by one of our most-watched instructors, Eric Keller. Introduction to Maya 2023: Volume 1 is comprised of 12 chapters that take you on a comprehensive tour of the Maya interface, covering navigation along with the many editors that you'll need to use when building 3D models and scenes.
然后,Eric 使用互连节点网络创建了 Maya 场景。这些节点之间的关系定义了您的虚拟对象的形状、确定这些对象的材质质量的着色器、移动它们的动画,以及将您的创作变成电影元素、游戏资产、科学可视化的灯光和相机——或让您的数字艺术栩栩如生!
Eric then walks through the creation of a Maya scene using a network of interconnected nodes. The relationships between these nodes define the shapes of your virtual objects, the shaders that determine the material qualities of those objects, the animation that moves them, and the lights and cameras that turn your creations into cinematic elements, game assets, scientific visualizations — or whatever you need to bring your digital art to life!
许多有用的资产可以作为项目文件下载到本研讨会中,以帮助您提供示例并跟随研讨会进行。
A number of helpful assets are available to download as project files with this workshop to help you with examples and to follow along with the workshop.
Maya 2023简介教程 - Introduction to Maya 2023 - The Gnomon Workshop
Maya 2023简介教程 - Introduction to Maya 2023 - The Gnomon Workshop
Maya 2023简介教程 - Introduction to Maya 2023 - The Gnomon Workshop
Maya 2023简介教程 - Introduction to Maya 2023 - The Gnomon Workshop
Maya 2023简介教程 - Introduction to Maya 2023 - The Gnomon Workshop
Maya 2023简介教程 - Introduction to Maya 2023 - The Gnomon Workshop
Maya 2023简介教程 - Introduction to Maya 2023 - The Gnomon Workshop
Maya 2023简介教程 - Introduction to Maya 2023 - The Gnomon Workshop
Maya 2023简介教程 - Introduction to Maya 2023 - The Gnomon Workshop
第2卷 Volume 2
Maya 2023简介教程 - Introduction to Maya 2023 - The Gnomon Workshop
Eric Keller 带着我们的 Maya 2023 简介系列的第二卷回归。继《Maya 2023 简介:第 1 卷》之后,第 2 卷包含 14 个简短章节,重点介绍您将用于在 Maya 中构建和动画模型的主要工具。
Eric Keller returns with the second volume in our Introduction to Maya 2023 series. Following on from Introduction to Maya 2023: Volume 1, Volume 2 consists of 14 short chapters which focus on introducing the primary tools that you'll be using to build and animate models in Maya.
本次研讨会的目标是帮助您建立了解 Maya 多边形工作流程和为模型设置动画的各种方法的基础。您将了解建模工具包、UV 工具包、图形编辑器、变形器的改进以及动画可视化工具和动画层。您在本次研讨会中培养的技能将帮助您处理 The Gnomon Workshop 中提供的许多中级和高级教程。
The goal of this workshop is to help you establish a foundation of understanding of the Maya polygon workflow and the various approaches to animating your models. You'll learn about the Modeling toolkit, the UV toolkit, the GraphEditor, improvements to deformers, and animation visualization tools and animation layers. The skills that you develop in this workshop will help you tackle many of the more intermediate and advanced tutorials available at The Gnomon Workshop.
许多有用的资产可以作为项目文件下载到本研讨会中,以帮助您提供示例并跟随研讨会进行。此外,附赠一章介绍了最近在 Maya 2023 中发布的一些新工具和更新。
A number of helpful assets are available to download as project files with this workshop to help you with examples and to follow along with the workshop. Plus, a bonus chapter describes some of the new tools and updates recently released in Maya 2023.
如果您还没有看过第 1 卷,请务必全面了解 Maya 界面,包括导航以及在构建 3D 模型和场景以准备第二卷时需要使用的许多编辑器。在第 3 卷中,Eric 将介绍光照着色并揭示如何导出资产以用于实时游戏编辑软件,例如虚幻引擎开发工具包。
If you haven’t watched Volume 1, be sure to take a comprehensive tour of the Maya interface, covering navigation along with the many editors that you'll need to use when building 3D models and scenes in preparation for this second volume. In Volume 3, Eric will introduce lighting shading and reveal how to export assets for use in real-time game-editing software, like the Unreal Engine development kit.
Maya 2023简介教程 - Introduction to Maya 2023 - The Gnomon Workshop
Maya 2023简介教程 - Introduction to Maya 2023 - The Gnomon Workshop
Maya 2023简介教程 - Introduction to Maya 2023 - The Gnomon Workshop
Maya 2023简介教程 - Introduction to Maya 2023 - The Gnomon Workshop
Maya 2023简介教程 - Introduction to Maya 2023 - The Gnomon Workshop
Maya 2023简介教程 - Introduction to Maya 2023 - The Gnomon Workshop
Maya 2023简介教程 - Introduction to Maya 2023 - The Gnomon Workshop
Maya 2023简介教程 - Introduction to Maya 2023 - The Gnomon Workshop
Maya 2023简介教程 - Introduction to Maya 2023 - The Gnomon Workshop
第3卷 Volumes 3
Maya 2023简介教程 - Introduction to Maya 2023 - The Gnomon Workshop
在 Eric Keller 的 Maya 2023 简介的第三卷也是最后一卷中,您将学习着色、照明、相机和渲染的所有基本概念,重点是使用 Arnold 渲染插件和相关界面。这个介绍性系列全面概述了您将使用的 Maya 界面,以对场景进行着色、光照和渲染。
In the third and final volume of Eric Keller’s Introduction to Maya 2023, you’ll learn all the fundamental concepts of shading, lighting, cameras, and rendering, focusing on using the Arnold render plug-in and associated interfaces. This introductory series gives a comprehensive overview of the Maya interfaces you'll work with to shade, light, and render your scenes.
在此初学者级别的 Maya 简介系列的最后一章中,Eric 演示了可用的不同类型的灯光、如何设置渲染摄像机以及如何使用渲染预览窗口来微调您的图像。 Eric 详细介绍了如何使用 Hypershade 界面;如何创建渲染节点,例如文件纹理,以及如何将它们连接到您的材质;如何创建标准着色器;以及如何创建和应用材质预设。
In the finale of this beginner-level Introduction to Maya series, Eric demonstrates the different types of lights available, how to set up rendering cameras, and how to use the render preview windows to fine-tune your images. Eric details how to work with the Hypershade interface; how to create render nodes, such as file textures, and how to connect them to your materials; how to create Standard shaders; and how to create and apply material presets.
详细的教学视频还展示了设置 AOV、渲染层的过程,以及在将文件纹理应用于模型时如何使用 UDIM。您将学习如何使用文件引用和 Alembic 缓存,以及如何在设置环境时同时使用引用和 MASH 网络。您还将学习如何设置批处理渲染以使用 Arnold 插件创建场景的图像序列。
The detailed instructional videos also show the process for setting up AOVs, render layers, and how to work with UDIMs when applying file textures to models. You'll learn how to work with file references and alembic caches, as well as how to use references and MASH networks together when setting up environments. You'll also learn how to set up a batch render to create an image sequence of your scenes using the Arnold plug-in.
第三卷以使用 Game Exporter 界面将模型和动画剪辑从 Maya 导出到 Unreal Engine 5 的概述作为结尾。所有章节的示例文件都可以通过本次研讨会以项目文件的形式下载。
This third volume concludes with an overview of using the Game Exporter interface to export models and animation clips from Maya into Unreal Engine 5. Example files for all chapters are available to download as Project Files with this workshop.
目标是让您快速启动并运行,以便您知道在哪里可以找到所需的工具以及如何使用它们。通过建立基础并为自己制定路线图,您可以继续探索在 Maya 中可用的一些更深入和高级的系列渲染,Arnold 可在 The Gnomon Workshop 获得。
The goal is to get you up and running quickly, so you know where to find the tools you need and how to use them. By building a foundation and giving yourself a roadmap, you can then go on to explore some of the more in-depth and advanced series available on rendering in Maya with Arnold available at The Gnomon Workshop.
Maya 2023简介教程 - Introduction to Maya 2023 - The Gnomon Workshop
Maya 2023简介教程 - Introduction to Maya 2023 - The Gnomon Workshop
Maya 2023简介教程 - Introduction to Maya 2023 - The Gnomon Workshop
Maya 2023简介教程 - Introduction to Maya 2023 - The Gnomon Workshop
Maya 2023简介教程 - Introduction to Maya 2023 - The Gnomon Workshop
Maya 2023简介教程 - Introduction to Maya 2023 - The Gnomon Workshop
Maya 2023简介教程 - Introduction to Maya 2023 - The Gnomon Workshop
Maya 2023简介教程 - Introduction to Maya 2023 - The Gnomon Workshop
Maya 2023简介教程 - Introduction to Maya 2023 - The Gnomon Workshop